By .Jeffrey A. Trachtenberg;
Staff Reporter ofWail. Street Journal
LAS VEGAS - Your team is down by a basket, there are five seconds left, and you've got the ball. You tut left and let go with a 10-foot jumper that looks good. But just as the buzzer sounds, an impossibly tall defender leaps and swats aside your shot. Exhausted, you remove your green glove and sit on the sidelines.
This is Virtual Hoops, a virtual-reality basketball game that New York-based CCG MetaMedia Inc., expects will become a hit at fledgling entertainment arcades springing up across the country. The $35,000 system, introduced here at the Consumer Electronics Show, consists of a standing rack of computers, a video camera, a large screen television and 3-D animation. An image of the player is transmitted into an artist-rendered court, and the game unfolds.
Tim O'Donnell, MetaMedia's chairman, says he hopes Virtual Hoops is "a way to help us communicate, especially with friends thousands of miles away." Perhaps, but he's already had inquiries about using the system for less friendly purposes - such as for the game Mortal Kombat,
Although there was an impressive array of futuristic technology on hand, the four-day show that closed yesterday drew only 80,000 visitors, far fewer than the 100.000 plus attendees in 1995. The organizer says that retail consolidation was responsible for some of the fall-off. Another factor, however, was that many foreign visitors couldn't obtain visas because of the U.S. government shut-down. In addition, the gathering has lost some of its luster as an important previewer of new video games and multimedia titles, as reflected by the decision of Japan's Nintendo Co. not to rent floor space this year/