



|
Date of Development: |
October 2002 - Present |
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Client: |
TeamNemitoff / B.Creative Media |
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Number of Developers: |
2 |
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Position Held: |
Sr. Developer |
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Platform: |
1.6 GHZ Pentium 4 , 256 MB RAM; Windows XP, Web-Camera or FireWire Camera |
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Key Technologies: |
C++; DirectX; Intel IPP; Lingo; Macromedia XDK; CVS |
OVERVIEW: BThereVR is a fourth generation unencumbered virtual reality game system. Players stand in front of a solid colored background where their image is captured by a video camera. Their image is instantaneously separated from the background and merged into a 3D virtual environment. The environment is displayed by a monitor positioned in front of the player. Whatever the player does with their body is mirrored by their virtual twin. Players can use their hands, feet and body to precisely interact with objects in the game.
designed for in-home use (coming soon)
Markerless video Tracking- precisely tracks the locations of the hands, feet and body
Macromedia Director provides authoring environment for Game Title Development

